Armor Stand
Registry name
etfuturum.armorStand
Basic info
- Health: Inherits from
EntityLiving— no explicit health attribute defined; effectively uses base entity health - Armor: None
- Size:
0.5 × 1.975(width × height), collision box matches this - Spawn conditions: Player-placed decorative entity; not a natural mob
- Drops: When destroyed by explosion: drops as item (wooden armor stand + equipped armor). Normal death via punching: drops nothing unless first punch triggers death (after 5+ punches on the same tick). Creative-mode punch: instant death and drop.
- Behaviour: Static decorative entity. Can be equipped with armor and weapons via right-click interaction. Has poseable limbs (head, body, left arm, right arm, left leg, right leg) with default rotation values. Not pushed by other entities. Does not collide with entities except minecarts.
Interactions
- Right-click with armor piece: equips the armor to the corresponding slot (boots→feet, chestplate→legs, helmet→head, leggings→chest — uses armor type mapping: 3→boots, 2→leggings, 1→chestplate, 0→helmet)
- Right-click with skull/pumpkin: equips to head slot
- Right-click on occupied slot: swaps items with player hand
- Creative mode right-click: picks up the armor stand with its equipment
- Arrow hits: destroys the arrow but does not damage the stand
- Fire/fire contact: sets burning; continued fire deals 4 damage per tick until dead -Explosions: destroys and drops everything
Flags (NBT)
| Flag | Default | Description |
|---|---|---|
Invisible |
false |
Hide the base model |
Small |
false |
Renders at half height (used as “child” state) |
ShowArms |
false |
Shows the arm stubs |
NoGravity |
false |
Floats, no clip |
NoBasePlate |
false |
Hides the bottom plate |
Pose (NBT sub-compound Pose)
Each limb stores X/Y/Z rotation floats. Stored only when different from defaults. Default rotations: head (0,0,0), body (0,0,0), left arm (-10,0,-10), right arm (-15,0,10), left leg (-1,0,-1), right leg (1,0,1).
Sounds
All sounds follow minecraft:entity.armor_stand.* via Reference.MCAssetVer prefix.
Notes
- Spawn egg returns
WOODEN_ARMORSTANDitem - Eye height:
height × 0.5when small,height × 0.9when normal updatePotionEffects()is overridden as a no-op — armor stands are immune to potion effects- When hit by a player in creative mode, plays particles and immediately dies