区域指令
基本信息
| 属性 | 值 |
|---|---|
| 来源类 | com.sk89q.worldedit.command.RegionCommands |
| 文件 | src/main/java/com/sk89q/worldedit/command/RegionCommands.java |
| 注册位置 | CommandManager.java:145(根节点直接注册) |
| 命令数 | 21(//set 另计,不在本类) |
| 文件行数 | 580(wc -l) |
命令表
| 指令 | 别名 | 说明 | 权限节点 |
|---|---|---|---|
//line |
— | Draws a line segment between cuboid selection corners | worldedit.region.line |
//curve |
— | Draws a spline through selected points | worldedit.region.curve |
//replace |
//re、//rep |
Replace all blocks in the selection with another | worldedit.region.replace |
//overlay |
— | Set a block on top of blocks in the region | worldedit.region.overlay |
//center |
//middle |
Set the center block(s) | worldedit.region.center |
//naturalize |
— | 3 layers of dirt on top then rock below | worldedit.region.naturalize |
//walls |
— | Build the four sides of the selection | worldedit.region.walls |
//faces |
//outline |
Build the walls, ceiling, and floor of a selection | worldedit.region.faces |
//smooth |
— | Smooth the elevation in the selection | worldedit.region.smooth |
//move |
— | Move the contents of the selection | worldedit.region.move |
//stack |
— | Repeat the contents of the selection | worldedit.region.stack |
//regen |
— | Regenerates the contents of the selection | worldedit.regen |
//deform |
— | Deforms a selected region with an expression | worldedit.region.deform |
//hollow |
— | Hollows out the object contained in this selection | worldedit.region.hollow |
//forest |
— | Make a forest within the region | worldedit.region.forest |
//flora |
— | Make flora within the region | worldedit.region.flora |
//fixlighting |
— | Fix lighting in a region or around you | worldedit.light.fix |
//getlighting |
— | Get the emitted and sky light at your position | worldedit.light.fix |
//removelight |
//removelighting |
Remove lighting in a region or around you | worldedit.light.remove |
//setblocklight |
//setlight |
Set block lighting in a selection | worldedit.light.set |
//setskylight |
— | Set sky lighting in a selection | worldedit.light.set |
//set(非 @Command 注册)
//set 是 WorldEdit 最核心的填充命令,但它不由 @Command 注解注册,而是在命令图中显式构造:
CommandManager.java:152-157
.register(adapt(
new SelectionCommand(
new ApplyCommand(new ReplaceParser(), "Set all blocks within selection"),
"worldedit.region.set")),
"/set")
别名硬编码为 "/set",故实际输入为 //set。权限节点 worldedit.region.set。内部委托给 ApplyCommand + ReplaceParser,因此支持全部 //replace 的方块表达式语法。
数值与限制
| 限制 | 配置项 | 默认值 | 作用 |
|---|---|---|---|
| 最大改动方块数 | max-changed-blocks |
-1(不限) |
超出抛 MaxChangedBlocksException |
| 默认改动上限 | default-max-changed-blocks |
-1 |
每次操作初始化的计数上限 |
| 禁用方块 | disallowed-blocks |
32 个 id | 配置命中时该方块不可被写入 |
配置读取见 worldedit.properties 配置项;掩码与方块表达式的运行时约束见 编辑会话与历史。
交互
- 所有指令作用于当前玩家的选区;未设置选区时抛
IncompleteRegionException //regen重新生成地形而非简单恢复原方块,会受当前世界生成器影响//move///stack需要同时指定粘贴位置(额外坐标参数)//forest///flora密度参数可带百分比