工具与环境指令
基本信息
| 属性 |
值 |
| 来源类 |
com.sk89q.worldedit.command.UtilityCommands(17 条)<br>com.sk89q.worldedit.command.GeneralCommands(5 条) |
| 文件 |
command/UtilityCommands.java(687 行)、command/GeneralCommands.java(208 行) |
| 注册位置 |
CommandManager.java:151(Utility)、CommandManager.java:141(General) |
| 命令数 |
22 |
UtilityCommands 命令表
| 指令 |
别名 |
说明 |
权限节点 |
//fill |
— |
Fill a hole |
worldedit.fill |
//fillr |
— |
Fill a hole recursively |
worldedit.fill.recursive |
//drain |
— |
Drain a pool |
worldedit.drain |
//fixlava |
/fixlava |
Fix lava to be stationary |
worldedit.fixlava |
//fixwater |
/fixwater |
Fix water to be stationary |
worldedit.fixwater |
//removeabove |
/removeabove |
Remove blocks above your head. |
worldedit.removeabove |
//removebelow |
/removebelow |
Remove blocks below you. |
worldedit.removebelow |
//removenear |
/removenear |
Remove blocks near you. |
worldedit.removenear |
//replacenear |
/replacenear |
Replace nearby blocks |
worldedit.replacenear |
//snow |
/snow |
Simulates snow |
worldedit.snow |
//thaw |
/thaw |
Thaws the area |
worldedit.thaw |
//green |
/green |
Greens the area |
worldedit.green |
//ex |
//ext、//extinguish、/ex、/ext、/extinguish |
Extinguish nearby fire |
worldedit.extinguish |
/butcher |
— |
Kill all or nearby mobs |
worldedit.butcher |
/remove |
rem、rement |
Remove all entities of a type |
worldedit.remove |
//calc |
//calculate、//eval、//evaluate、//solve |
Evaluate a mathematical expression |
worldedit.calc |
//help |
— |
Displays help for WorldEdit commands |
worldedit.help |
注意前缀不一致://butcher 与 /remove 的主别名不含前导斜杠,故实际输入是 /butcher 与 /remove(表中「别名」列的 /xxx 写法即注册原文)。
GeneralCommands 命令表
| 指令 |
别名 |
说明 |
权限节点 |
//limit |
— |
Modify block change limit |
worldedit.limit |
//fast |
— |
Toggle fast mode |
worldedit.fast |
//gmask |
/gmask |
Set the global mask |
worldedit.global-mask |
//toggleplace |
/toggleplace |
Switch between your position and pos1 for placement |
(无) |
//searchitem |
//l、//search、/searchitem |
Search for an item |
(无) |
功能
//fixlava / //fixwater 通过向液体重设方块数据停止流动,用于修复卡死的岩浆/水
//snow / //thaw / //green 分别放置雪层、融雪、铺草,是快捷环境修饰
//calc 只计算不修改世界:方法签名仅绑定 Actor,不绑定 LocalSession/EditSession,因此不写入历史(UtilityCommands.java:509)
//remove 按实体类型批量删除(/remove <item> 或 /remove all)
//gmask 设置会话级掩码,存放在执行者自己的 LocalSession 上(GeneralCommands.java:105-114 调用 session.setMask(mask)),对该玩家此后所有编辑生效,直到再次执行 //gmask 传空(此时打印 “Global mask disabled.”)。它不影响其他玩家的会话
数值
//butcher 的半径受配置 butcher-default-radius(默认 -1)与 butcher-max-radius(默认 -1)限制;//limit 的可设上限受 max-changed-blocks 限制。详见 worldedit.properties 配置项。
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